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Old Nov 20, 2005, 02:28 AM // 02:28   #81
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Just one more thing especailly to Roza I can see what you are talking about the bad Warriors are the ones who get run to the Forge at low levels and never played to the game to learn their skills and limitions and yes most of them turn out to be W/Mo but is still a good class if you learn it well as 2 Warriors were rushing through Thirsty river with 15 K Gladiators armor on.Yeah they got ran to Marhans.
I admit that it is quite possible that there are good pvp 8 vs 8 wa/mo builds. What I was talking about was the self healing build that is so common in the game, even in pvp. What these players should figure out that the point of a war in pvp is not to last longer than the rest of the team, but defeat the opponent. As a general rule (with exceptions), I would say that any warrior for pvp should take something from his secondary that will help him or her (or the team) to kill faster. The non-monk secondaries do have a lot to offer to wars, I do suggest to wa/mo's to at least try another secondary and see how they like it.

Btw, where I said 'heavy smiting' before, I meant 'heavy spiking'. Sorry.
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Old Nov 20, 2005, 03:31 AM // 03:31   #82
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I guess you really mean War/R aren't you and to Ancient PC i know my history up better in ad not bc and I made that post in a rather hurry but I don't get paid for post on boards or I would use the spell and grammer checker.
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Old Nov 20, 2005, 05:18 AM // 05:18   #83
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I guess you really mean War/R aren't you
Well, that one is the most used warrior builds for pvp at the moment (probably partially due to IWAY teams) and it is effective. I certainly do not think it is the only effective secondary. I like playing with different variations of the wa/elementalist a lot (not just aftershocker with hammers). War/necro's a popular for a reason too. And war/mesmers can be pretty nasty as well (think Echo and Blackout, for example)...

Do not go for straightforward attack spells though. You need something that either boosts your damage in some way (like faster attacks, or extra damage or aftershock with a knockdown) or something that somehow makes up for the lower energy of warriors and gives your team something extra while at the same time allowing you to use your warrior melee attacks and build up adrenaline for them. Or so I think.

Last edited by Roza; Nov 20, 2005 at 06:40 AM // 06:40..
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Old Nov 20, 2005, 04:33 PM // 16:33   #84
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Originally Posted by fmboisvert
All the casting professions relies mostly on the perfect collector's wands and off hand items. Imagine suggesting to a warrior to go buy the perfect +15>50 longsword at the collector's! How insulting!!!
...My warrior uses that sword. Admittedly, if I had one with mods that came close to the collector's sword and looked better I would use it instead, but no one has teasted me about my sword yet.
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Old Nov 20, 2005, 04:41 PM // 16:41   #85
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Originally Posted by Sanji
The thing you neglect to realize, Shimus, is that people who rant more often than not try to teach these bad players what not to do. Bad players unfortunately tend to have extremely bad attitudes about being "told what to do".

This isn't about newbie bashing, this is about thick headed jerks who never listen. It just so happens a considerable amount of them play Warrior.

You can't teach an old dog new tricks and you can't teach a scrub how not to suck at video games.
I beg to differ on the last statement. You can teach ANYONE to do ANYTHING if you would just take the time. I could teach a chimp how to fly an airplane!

As for the old dog/scrub comment, if noone teaches other people, the cycle continues, and the game keeps spiraling downhill. We need teachers, students, we have to have a way to spread the knowledge other then the message boards in game. Maybe a /Mentor command like EQ2 <Which I felt, WAS FRICKING AWESOME> =) I loved it.

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Old Nov 20, 2005, 08:04 PM // 20:04   #86
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I'd love to teach a lot of bad players what not to do. The problem is that most bad players aren't they way they are due to inexperience with the game, but because they are not only stubborn, crippled by poor social skills and authority issues, but also tend to lack common sense. (IE: Focusing fire is good, killing stuff with light armor is easier, running off on your own is bad)

It's kind of hard to help someone when they violently react with stuff like "STFU NOOB U CANT TEL ME WUT 2 DO". So yeah, it's not worth teaching most of these 'free thinkers' out there when they refuse to acknowledge that their playstyle is nothing but a liability to their party.

It's not just a Warrior issue and I will admit that being a melee class makes it more obvious when a Warrior is doing something that endangers their party than a caster. However, even considering that, in my experiences Warriors seem more prone to ignore called targets, make a beeline for tanks instead of casters (thus making the enemy's job easier), run off, cause adds, and otherwise make it painfully clear that they don't care to contribute to their group. This is the unfortunate mindset of a solo player in a team game.

I hate to say it, but the stereotype that Warrior/Monks tend to be scrubs has been more reinforced in my year (I played in the open Beta) of playing Guild Wars than debunked.

Last edited by Sanji; Nov 20, 2005 at 09:38 PM // 21:38..
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Old Nov 20, 2005, 08:25 PM // 20:25   #87
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That is all Nnice Roza but you have to watch your energy and most Mesmer spells cost more than Necro.I did make up a War/N and a War/Mes they were good builds my War/N was my first build in beta I played great with him soloed all around Ascalon and the Northern Wall mission in beta.When I redid this build in retail and went into the breach it wasn't bad either.I made up a War/Mes and that to was good build although it just stayed in presearing yes useing conjure then seeing their health bars going down and then going for the kill in nice.I made those build before making a War/Mo most of the time I don't have faith in Alesia to keep me Alive yes Necro can steal life but it cost more energy than they put out it is similiar to the R/N I made up I don't use hardly any skills from the Necro side.
There is only one person or profession who does the ressing in Tomps and possibly GvG and that is a War/Mo with restorelife and it is the only one who does it not the Monk who should carry no res Citizen over at The Guild hall did a write up on Monking in PvP.There is a big difference in playing in PvE when playing W/? something else if Alesia healed up like real playing Monk and stay at the back and healed up sure it would be fine and didn't res in battle she is a little better but still no where near like real Monk player.I ressed Alesia with my Warrior counrtess times to res the rest of the team. I can't do that if I played W/? but in PvP it is different with exception random arenas who knows if there is going to a Monk on your team.
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Old Nov 21, 2005, 01:36 AM // 01:36   #88
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Originally Posted by Sanji
I'd love to teach a lot of bad players what not to do. The problem is that most bad players aren't they way they are due to inexperience with the game, but because they are not only stubborn, crippled by poor social skills and authority issues, but also tend to lack common sense. (IE: Focusing fire is good, killing stuff with light armor is easier, running off on your own is bad)

It's kind of hard to help someone when they violently react with stuff like "STFU NOOB U CANT TEL ME WUT 2 DO". So yeah, it's not worth teaching most of these 'free thinkers' out there when they refuse to acknowledge that their playstyle is nothing but a liability to their party.

It's not just a Warrior issue and I will admit that being a melee class makes it more obvious when a Warrior is doing something that endangers their party than a caster. However, even considering that, in my experiences Warriors seem more prone to ignore called targets, make a beeline for tanks instead of casters (thus making the enemy's job easier), run off, cause adds, and otherwise make it painfully clear that they don't care to contribute to their group. This is the unfortunate mindset of a solo player in a team game.

I hate to say it, but the stereotype that Warrior/Monks tend to be scrubs has been more reinforced in my year (I played in the open Beta) of playing Guild Wars than debunked.
1. The people who violently react to that, are, in essence, the majority of the people I wasn't referring too. I'm not saying those spoiled little rich PVP brats or anything, but in general, the population that speak like you quoted don't deserve to be teached. If, and only IF, I should have specified, someone asks for help/what to do, THEY shouldn't be the ones to get the violent reaction, is what I'm saying.

2. ^ As mentioned above, the people who tend to ignore called targets are the lot of people you called on 'violent reactions'.

3. Because of the population of GW W/Mo's the majority have given the minority <like myself, and others> bad names if what you say is true. Granted, 50-60% of the "new" population of W/Mo's ARE the 'violent reactors', so I can begin to see where you might feel disdain for my class.

4. Other then that, I agree.

--The Shim
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Old Nov 21, 2005, 01:45 AM // 01:45   #89
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Originally Posted by Age
There is only one person or profession who does the ressing in Tomps and possibly GvG and that is a War/Mo with restorelife and it is the only one who does it not the Monk who should carry no res Citizen over at The Guild hall did a write up on Monking in PvP.
Hmm.. I was under the impression that everyone carried a rez signet, with the possibility of the mesmer using another way of rezzing due to fast-cast, was I wrong about that?

Then again, I have VERY little experience when it comes to pvp.
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Old Nov 21, 2005, 02:01 AM // 02:01   #90
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Hmm.. I was under the impression that everyone carried a rez signet, with the possibility of the mesmer using another way of rezzing due to fast-cast, was I wrong about that?
Not at all. In tombs, hardly anyone uses anything besides a res signet, because the chance or being disrupted is just too great. Other types of rez are only used for very specific builds sometimes. Monks generally do not have a rez. signet. Peope who do use another form of rez often get the "noob noob noob!!!"-treatment... Tomb players can be a little harsh that way.
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Old Nov 21, 2005, 03:37 AM // 03:37   #91
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Warriors may be over used, but 50% arent even worth the slot they take up.

Sad but true
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Old Nov 21, 2005, 04:05 AM // 04:05   #92
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Originally Posted by Roza
Not at all. In tombs, hardly anyone uses anything besides a res signet, because the chance or being disrupted is just too great. Other types of rez are only used for very specific builds sometimes. Monks generally do not have a rez. signet. Peope who do use another form of rez often get the "noob noob noob!!!"-treatment... Tomb players can be a little harsh that way.
Hehe, there is nothing more fun than interupting res sig though
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Old Nov 21, 2005, 04:20 AM // 04:20   #93
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Hehe, there is nothing more fun than interupting res sig though
Interupting a rebirth isn't so bad either, though.
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Old Nov 21, 2005, 05:38 AM // 05:38   #94
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Originally Posted by naix
Warriors may be over used, but 50% arent even worth the slot they take up.

Sad but true
Sad but true indeed. It's that 50% that gives the other half <like me> A bad name. Half of us try really hard and still get treatment like this basis of the post. If this post was named "Elementalists: Over used" or "Monks: Over Used" people would still have bitched. It's in their nature. =)

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Old Nov 21, 2005, 05:42 AM // 05:42   #95
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i'd say with the right build you can still do some serious damage with warrior, and the fact that you're the front line pulling the monsters back after they aoe away, then i'd say they're worth having around. Nukers on the other hand....whats the point of nuking half the time anymore with that update.
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Old Nov 21, 2005, 04:29 PM // 16:29   #96
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i'd say with the right build you can still do some serious damage with warrior, and the fact that you're the front line pulling the monsters back after they aoe away, then i'd say they're worth having around. Nukers on the other hand....whats the point of nuking half the time anymore with that update.
Because it wasn't a "Nerf" as many people had it pegged..it simply updated AI imho, of course it made it HARDER to hit, but if you have a knockdown AOE like meteor storm, cast it, then in succession cast another. Simple. Fried enemies. Still works like a charm.

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Old Nov 24, 2005, 10:25 PM // 22:25   #97
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Roza.What would be your ultimate Warrior build.I have tried them all and made builds up of them especially back in beta with UAS.
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Old Nov 25, 2005, 03:28 AM // 03:28   #98
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Originally Posted by Network
There are so many warriors out there. When warriors go LFG they never get picked. Cause there are so many. Im even thinking of deleting my Warrior because since they nerfed EVERY MONSTER IN THE GAME. There really is no point now. Warriors are so boring.
A lot of people play as warriors because; people think they are cool, people love that crunching sound when they attack an enemy, and they can make money easily!
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Old Nov 25, 2005, 03:31 AM // 03:31   #99
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Originally Posted by merciless
A lot of people play as warriors because; people think they are cool, people love that crunching sound when they attack an enemy, and they can make money easily!
Well, if you think about those statements..it is true... but only for those who are juvenile/have un-original builds to farm things.

Me? I love my warrior for the vanity purposes: He's big, wears armor, unique skills for attacking and easily combinable with anyother class secondary for a fun time. <I currently have all classes skills on my warrior primary, except elites..still working on em>

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Old Nov 25, 2005, 03:45 AM // 03:45   #100
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Originally Posted by Akhilleus
i get SO much flak from people for being a w/mo sword war, untill i start dealing damage...and lots of it.
Thats exactly what pisses me off about warriors, this illusion that they do "LOADS OF SUPER UBER DMG WITH COOL FiERY DRAGON SWORD"
I laugh evertime i watch a warr in pvp rambo in with healing breeze on and start attacking the other warrior with his sword.

Now in UW when im healing ive started takin unyielding so i can keep the warrior on a leash, great fun, i may lack the healing of WoH, but i get 10x more fun watching the warrior hit deck when he tries to rambo in.
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